The setup. You and your crew planned the perfect bank heist — then the lights went out. An undercover cop sits among you. Everyone secretly gets a role: Robbers must grab the gold and escape the vault; the cop must quietly sabotage the heist.
One robber, one vault. The whole table controls a single robber figurine with movement cards. The vault has three sub-vaults separated by doors. A door can only be crossed straight through, and it slams shut behind you — there's no going back. You cannot pass through walls (the glowing brick lines) or leave the board, except through the blown-out wall once you have the gold. An impossible move is simply ignored.
Each round has 8 steps:
The gold & the clock. Touch the gold square and the alarm trips — the crew has 15 minutes to escape through the blown-out wall. Robbers win on escape; the cop wins if the crew runs out of cards or time.